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Interview dans
Polygon
de Stephen Poole, critique au Guardian et auteur de l'ouvrage
Trigger Happy
Polygon : Qu'est-ce qui vous a
poussé à écrire Trigger Happy ?
Steven Poole : Vers la fin de l'année 98, je cherchais un
livre qui parlerait sérieusement des jeux vidéo et qui en
proposerait une analyse esthétique. Le meilleur livre que j'ai
trouvé dans le domaine fut
L'univers des Jeux Vidéo,
d'Alain et Frédéric Le Diberder. Mais il s'agissait
essentiellement d'une (très bonne) analyse sociologique. Je n'ai
pas pu trouver une seule analyse artistique en profondeur. Donc
je me suis dit que j'allais essayer d'écrire un livre de ce
genre moi-même.
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Plaquette de présentation de l'exposition "Game
On" au Barbican Museum de Londres
Section 3: Games FamiliesThis section looks
at the world of games and examines where the impetus for
different kinds of gameplay has come from. With 35 playable
games, this area is divided into three main parts and follows
the classification of games families devised by the
Le Diberder
brothers in their book L’Univers des Jeux Video:
Thought Games: games which have
their origins in traditional board games and text adventurebooks
including Puzzle Games (Mr Driller), Classic Games (Chess),
Adventure Games (Secret ofMonkey Island) and Role-Playing Games
(Dragon Quest).
Action Games:Action games in the
following categories: Reflex Games (Parappa the Rapper), Racing
Games (Indy500), Football Games (FIFA Soccer), Shoot Em Ups (R-Type),
Fight Games (Virtua Fighter 2) andPlatform Games (Pitfall).
Simulation Games:Life Simulations
including Military Strategy Sims (Metal Gear Solid 2), Sports
Sims (FootballManager), Flight Sims (Microsoft Flight
Simulator), Complex Sims (Sim City) and games such asUltima
which are played within persistent online worlds.
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Extrait de la
thèse
de Gonzalo Frasca (Georgia Institute of Technology)
VIDEOGAMES OF THE OPPRESSED - VIDEOGAMES AS A MEANS FOR
CRITICAL THINKING AND DEBATE
Two French videogame critics, the
Le Diberder
brothers, created a particular classification (1993) based on
the industry’s genres. They group videogames in three main
categories: arcade, simulations and adaptations. The first
category includes, among others, shooting games (like Space
Invaders) and platform games (Super Mario Bros.). Sim City and
Microsoft Flight Simulator are included on the simulation
category. The third group is defined as games that existed
before computers and were adapted into the new medium, such as
Microsoft Windows’ Solitaire.
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Exemples de
titres produits
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